

The entire thing can be made easily within a day with ~100 blocks and some wood bars making it good for sudden horde nights.LONDON, June 21 (Reuters Breakingviews) - Kerry Group (KYGa.I) is swapping meats for additives. If you try a similar base, make sure to test it on lone zombies first or it may not work as you expect. My other quick base is to just get a vehicle ASAP and drive or fly faster than the zombies can run lol It has been fine so far with 24 zombies at once, up to day 35ish, and ~120 game stage but I'm left wanting something bigger and flashier now. That's what the start of the obstacle base looked like and I upgraded it later with blade traps, sledge hammer robots to knock zombies into said blade traps, walls, and an iron bar roof with a hatch. The path winds around the platform and connects to it at the end with a door.

The hardest obstacle is a gap made using ramps, usually only dogs or blobs of zombies in a "World War Z" fashion can make it across. The obstacles consist of little half blocks that the zombies pause at, jump on, pause again, and finally jump off to do the next one. The course path needs to be just one block away (at the same height) so I can melee zombies and they usually can't get to me. The second part and most important, is the obstacle course. There are no walls or roof for the first horde night, this makes it easy to use melee weapons and molotovs (which you get plenty of from quests and they can clear horde nights on their own). The part I stand on is a 5x5 platform raised 4-5 blocks off the ground, the middle part is made of bars that I stand on and can shoot anything attacking the supports. It has become more messy over time so I will describe the first variation of it. The horde base-the zombie wipe-out obstacle course-is something I put together by day 5 (I have hordes more often and shorter days) using cobblestones (you can find plenty just by shoveling the blue crates or from traders for cheap), then later upgraded to concrete and the important parts to steel. During horde nights I go to my zombie wipe-out obstacle course It's not for horde nights of course, it only has chests and crafting stations. The placement for a storage base really doesn't matter, but this place has walls already, it's close to traders, and has plenty of space for a farm so all I had to do was dig a trench outside and fill it with spikes. I have a storage base which is just a reinforced working stiff tools-the one that's kind of in the middle of all traders on Navezgane. We keep the spikes and wall though, as it means things like screamers take care of themselves. For the first 2-3 hoards our tactics are the classic "shoot them from the walls" while between BMs we work on better options for when things will start to get bad. With every inch of those walls surrounded by spikes. Speaking of two stories in height, normally (there have been exceptions over the years) one with a roof that has plenty of flat space to build a farm on.īy the end of that first week we will have filled in any holes, with a wall surrounding the whole thing made of cobblestone and any time left not doing any of the other things we need done reinforcing any ground walls to upgraded reinforced wood blocks if they weren't anything better.

We never use the ground floor for anything important. A minimum of two stories in height or with plenty of room to easily build a second floor to live on. We look for one that's smaller in area than the LCB is large (for ease of use we normally set that thing to max size so this isn't difficult and just means we don't go for the largest of options). There's no pilgrimage to something better once you start making the building you're in that better building.įor My friend and I when playing this game (which makes up about 95+% of the times I've played this game) the first week will be spent first finding a building we like, though we're less picky about what it's made of. Some will be better than others, hence why Jon mentions going for ones made of stone/concrete, though I would add that the shape and size of them also plays a large part. Any weak points depend on the building, which in turn depends on what building you pick. Great early but pilgrimage to a better thing is usually the goal.

Originally posted by Vinyltavia:Ahh you renovate a place? Im always leery to do such a thing since most places have critical weakpoints and arent optimal overall.
