

So without further ado, let’s get into the skills that you will be investing in.

My build excels at destroying big groups as well as big bosses.Rather, I can just unleash skills built for closer combat that will more than likely finish the opponent off. When the enemy gets close, I don’t have to run away in order to keep a safe distance.I can start inflicting heavy damage from afar, getting hits in before the enemy reacts, and continue doing so until the enemy gets close.This, to me, provides some big advantages over builds that focus on one style more than the other:

My build of the Fire embermage can excel at either of the play styles, wreaking havoc from afar as well as dominating from up close. This doesn’t mean that you will necessarily be going in and melee fighting your way through the game (although there is a very limited build that might allow you to do such a thing, one which we will not cover here), but it does mean that you can get into the thick of the fray and unleash spells instead of having to sit on the perimeter constantly. One of the things I like about the embermage that I haven’t seen in spell casting characters in other games is the fact that embermage can be made into an excellent tanker without sacrificing from DPS. Some of these I will cover, some hopefully others will find out and let me know. There is flexibility outside the core of this guide that can certainly open up new avenues of use. You get 133 possible skill points in the game.
